Introduction to the XQ Pieces
Xiangqi is a battle of wits between 2 opponents, each with 16 chess pieces.
Each player has the following pieces,
1 king ( red’s king is also known as 帅,whilst black’s king is also known as 将)
2 advisors (known also as 士/仕) 2 elephants (象/相)
2 horses/knights (马/傌) 2 cannons ( 炮/包) 2 rooks/chariots/cars (车)
5 pawns/soldiers (兵/卒)
The chess pieces are mostly circular discs made of either wood or plastic with chinese characters inscribed on it. There are two different colours to denote the two sides. By default, red moves first and black moves last. There are three dimensional chess pieces, but these are considered more of a collector's item than for actual play. This is quite different from International Chess sets where the chess pieces are three dimensional. It also makes Xiangqi an easier game to access, because the chess set (a piece of paper which can be folded would serve as the chess board, whilst the circular pieces made of plastic or wood easily fit into a small box) can be easily fitted into a coat and all you need is a little space and you can start playing.
The basic starting layout has been described in Introduction to the Xq board. By default, red moves first 先手, whilst black moves last 后手.
The movement of the chess pieces show a certain amount of similarity to International chess. So, anyone with an International chess background should be able to learn Xq with ease.
Each piece has its own rules and we shall examine each one by one.
Winning XQ means capturing your opponent’s king and vice versa.
Movement: only one step either horizontally or vertically.
Can only move in the palace.
Kings cannot face each other in the same file. There must be at least one other piece in between, therefore, the diagram on the right is not allowed. This is a rule distinctive in Xiangqi and is very commonly used for attacking, especially in endgames whereby there are fewer pieces. For example, if red controls the 5th file, black’s king is limited either in the 4th or 6th file. Black cannot cross over to the 5th file.
The Advisor 士/仕
Movement: only one step diagonally
Cannot move out of the palace.
Used to protect the corners of the palace.
Often assists the cannon in attack especially in the end games as a cannon mount.
Often used to block the knight or other pieces.
The Elephant 相/象
Movement: only 2 steps diagonally in the same direction.
Limited to your side of the board, cannot cross over to the opponent’s side --> therefore, there are only 7 positions to place your elephant on your side of the board.
It is recommended that these positions are memorized for they provide important defense and can determine offense especially when a cannon is available.
The elephant can be blocked. If there is another chess piece (red or black) preventing the elephant from moving the first diagonal, as represented by the red dot, it cannot finish its move. It follows that there are basically 8 points where the elephant may be blocked and they are known as 象眼or elephant eye in direct translation. It is recommended that these 8 points are committed to memory too.
The Horse 马
Movement: same as its counterpart in International chess.
A horse move is completed after moving one vertical/horizontal step followed by one step diagonally. Therefore, a horse may have 8 points to move to as represented by red’s horse being able to take black’s pieces.
No limitation as to where the horse may move. Free to roam the entire board, but not outside. ( Yes, someone has asked me that question before...)
Like the elephant, the horse may be blocked. If the first vertical/horizontal move is blocked by any other piece (red or black) the knight is not allowed to move in that direction, as exemplified by the black’s horse which is trapped in the corner.
It would take some time for the International chess player to get used to the concept of the horse being blocked. Any piece that blocks the path of the horse is known as 伴马脚 or lame horse according to the WXF. However, for most practical uses, a block is sufficient.
Therefore, horses are more powerful in the endgame as there are less number of chess pieces which might serve as "horse-blocks" to hinder its movement.
The Chariot 车
Movement: unlimited steps forward, backward or sideways in the same file or rank.
Can traverse the entire board.
Needs <=2 move to get to any point on the board provided it is not blocked.
Identical to its counterpart in International chess -- the rook.
Considered the strongest piece available. One chariot is considered to be worth slightly more than 2 horses or 2 cannons or a combination of both.
The cannon is a chess piece that is unique to Xiangqi, although Janggi or Korean Chess as it is also known, has its own variant of the cannon. There are two areas to note when using the cannon.
Movement: it moves like the chariot basically. You can move it any number of steps either horizontally or vertically. And it can also traverse the entire board at will. However, you can only capture your opponent’s piece by jumping over another piece (yours or your opponent's), when there is another piece in front of it. And it can only "jump" when it wants to take another piece.
The piece used for "jumping" by the cannon is also known as 炮台or the cannon mount according to the WXF.Any piece on the board may be used as a cannon mount, that is, a cannon may jump over any piece to eat the next piece in the same file or rank nearest to the cannon mount.
As illustrated, red’s right cannon is checking black’s king. Please take a look at the diagram on the right.
Red’s left cannon, has black in a skewer. But the only piece that it can eat is black’s cannon, and no other piece.Cannons are more powerful in the openings than horses as there are more pieces to jump over. However, because there are relatively fewer pieces in the endgame, it is considered less powerful than a horse.
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