Chapter 5: Pin 牵制

   The Pin is a commonly used tactic in the midgame that restricts the movement of the enemy pieces. If this tactic was mastered and properly applied, it would be easy to limit the movement of the enemy pieces in actual play.
This tactic would make use of the fact that friendly pieces of little value is used to control enemy pieces of greater value or which are important pieces in a particular situation.
The enemy would be forced into passive play and Horse e would not be able to increase his advantage or dangerous situations would be resolved. The pinned enemy pieces could also be targeted and eventually captured.
Pins can be broadly categorized as pins by the:
a) Cannon
b) Chariot and King
c) Horse and Elephant.

Note: The examples have also been made into short videos with corresponding tags to offer a clearer explanation. The URL would be:

 a) Pin by the Horse and Elephant

When a combination of the Horse and Elephant is correctly applied, these two pieces can pin two of the enemy pieces.
The following examples will demonstrate the Horse-Elephant combination pinning the following enemy combination:
a) Chariot-Cannon,
b) two Chariots,
c) Chariot-Horse.









 Click here to return to the top of the page.


李海鸣 和 林秦. 象棋战术初步. 北京 : 新华书店北京发行, 1986. 7015.2281.

A simple app to play Xiangqi on this site!

Developed by Code Monkey King.