ENDGAMES
The beginning of the end...

Why learn the endgame?
The Endgame phase of the game is one of the most important phases in the game of Xiangqi where the final outcome is usually decided. Perhaps the best piece of advice is from the ancient manual, The Secret in the Tangerine ...

Advice on the Endgame collected from the Secret in the Tangerine.

The endgame is the last stage in a game of Xiangqi.
In the beginning, there is much material on the board, and the possibilities are many and confusing. In the endgame, the material is much less, and it would be easier to learn various principles and draw conclusions that would help one in one's game.
Moreover, if one were able to master certain principles in the endgame, the same principle can be extended and be applied in the opening and midgame, resulting in a bigger gain.
If the endgame you study is a draw, the emphasis would be on defense.
Arrogant people who attack endlessly will not be able to find the path to victory. In fact, the tables would often be turned on them, and they would often lose the game.
Therefore, if there is a possibility to win, you must consider the potential strategies required.
The faint and confused do not know how to win and would draw games that should have been won. Sacrificing material recklessly without consideration would also be detrimental. The above two mentioned scenarios are the result of an inadequate analysis.
Therefore, to be able to learn Xiangqi continually, one must be systematic and precise and learn from the manuals while continuously improving.
I (Zhu Jin Zhen) have sieved through the ancient manuals to present to you various endgames that have been categorized as endgames whereby Red can win, and endgames that end in a draw. …
东海朱晋桢 进之
棋有残局,补全盘之未备也。全盘子多而难明,残局子少而易悟,尤可取法。况得其一诀,便可触类引伸,其于全盘所裨实倍至。如局本成和,贵乎能守。惟刚愎自用,锐其攻而布其胜,胜不可寻,而反致失中,败且随之。局固可胜,贵乎善谋。彼昏愦不知,馁于进而诿于和,和已自慊而安敢他谋,子并弃之,此皆不审局面之误也。故必确有持循,方可为法是集。余从旧谱殚精毕虑务别雌雄,诚使胜者必胜,和者必和,至无余蕴而后敢录焉,共得百四十局,伸其说者十之五,订其谬者十之三,间亦有窃附云。

On this website, I have collected several important books on the topic.
The beginner is advised to go through GM Liu Dianzhong's work on Xiangqi Endgame.
During analysis, the reader can go through Practical Endgames by the late Xiangqi great, Tu Jingming, for various concepts and understand the tabiat.
The Chariot-Horse Treatise, Cannon-Pawn Treatise, and Horse-Pawn Treatise remain the foundations of modern-day endgame theory that must be read by the serious Xiangqi player. They can also be found as a sub-menu on this site.
All the above links can also be accessed simply as a sub-menu on the main menu under the "Endgame" title.

Please also support the work that I have done by buying the publications. Maintenance fees has risen over the years with the website company that I (a computer illiterate) have used.
To try to make ends meet, I have classified, categorized and collected basic, must-know endgames into two Xiangqi endgames tabiat books that are now for sale on Amazon.
Understanding the Elephant, A Xiangqi Primer Part 3A and 3B.
UTE Part 3a Endgame Tabiat 01 UTE Part 3b Endgames Tabia 02


Note to reader:
Over the years of classification, I have felt the need to invent my own classification system and terminology which has been used in all my publications on the subject. The classification system is given below.


Each endgame has many different outcomes. For example, one chariot vs a full guard (2 advisors and 2 elephants) is usually a draw, but there are still instances whereby poor positioning of the full guard may allow the chariot to win. This is called a positional win. The opposite is also true: a losing side
may force a draw because of the positioning of the pieces.

To facilitate coding and classification of the various endgames, I will use the following format: 
    Red's available pieces (no. of pieces + piece-name) -- end result  -- Black's available pieces (no. of pieces + piece-name) -- the number of web pages available for this endgame (if more than one page is needed).
For example,  1h sw 1a would mean that one horse is a sure win against one advisor.
And to make sure that the names are in the same order, the pieces will be placed in the following format:
 R >  H >  C  > P(bp or hp) > A  >  E or for those who know Chinese: 
 
车 > 马 > 炮 > 兵/卒           > 士 > 象 
Therefore, if there are 2 cannons and 1 chariots, it will be 1r2c, not 2c1r.

The following abbreviations will be used for the end results:
SW= sure win , PW= positional win, HW= hard to win, mostly a draw,
SD = sure draw, PD= positional draw, vs = when the outcome is dependent on who moves first.
bp = bottom pawn or low pawn, hp = high pawn.
Please click on the endgame you want to see. 

I have then divided the various combinations into different sections following the same format listed above. For example, endgames pitting say a cannon against a chariot will be listed before a cannon vs horse endgame.

I am in the process of improving on the entire website since some of the material done eight years ago seem to have room for improvement. Please tell me your comments.

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